Next Generation Controller - My Take
With E3 just days away, and reveals of future consoles adamantly denied by Microsoft and Sony, I thought it would be fun to experiment with what I think an exciting next generation console controller could look like.
Taking the 360’s controller (as it’s the best designed of the three in my opinion), I decided to incorporate the best features out there to make one ‘uber-controller’.
The controller would primarily be two parts that could click together to be of a more traditional design. Coupled with a kinect-like device that also acts like the Wii sensor bar, the red circles on the the controllers act like pointers (like the Wii Remote) to get a mouse like capability out of the controller without losing the number of buttons. I would also have accelerometers installed to detect acceleration and when it was being tilted. The grips would also be squeeze-sensitive to know when you were gripping the controller especially hard.
To save battery life, the mouse feature of the controller would automatically cut out when the controller was locked as one unit.
The reason I think a device like this is the future is because it allows you to have the motion detecting fun of a Wii Remote and Kinect while not losing the standard functionality of a controller. Imagine a fighting, sword dueling or gun shooting game where the movement of the character on screen could still be accurately controlled with analogue sticks but the overall actions and hand gestures (not both halves necessarily need to be used at once) still controlled by you? Combining this with the horsepower of a future console, I believe this could be a real possibility of bringing motion control games to the hardcore, while still offering a legitimate option for players/developers that want to completely forsake them.
While the cost may be slightly higher, it would seem this is not a total blackball as expensive controllers are about to be introduced with the Wii Tablet for the upcoming Wii U.
Thoughts? Let me know…